Entry Procedures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Forfeits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Playoffs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Postponements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Sportsmanship, Team & Player Conduct . . . . . . . . . . . . . . . . . . . . . . 5
Filing a Protest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Intramural Rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 – 12
Intramural Board Member Listing . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Intramural Schedule 2011-2012 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Brock Center & Intramural Director:
Bill Blackmore ext. 3785
Kenneth Lewis ext. 3775
Intramural Referee Supervisor 804-516-9177
Randolph-Macon College’s intramural sports program promotes a healthy lifestyle for students, faculty and staff by providing a variety of athletic activities in which all persons can participate regardless of their degree of athletic ability. A successful IM program depends heavily on student involvement in the planning, operation, and assessment of events. Students are encouraged to participate as officials, referees, scorekeepers, timers, competitors, and members of the Student Intramural Board. These opportunities are significant for student development – completing the academic and co-curricular programs of the college.
· Assists professional staff with planning, scheduling, and publicizing IM events.
· Assists professional staff with the operation and management of all IM activities.
· Conducts research on student needs and satisfaction related to the quality of intramurals.
· Communicates IM policies, rules, regulations, and activity schedules to the student body.
· Conducts protest hearings and makes recommendations to Director.
· Board will meet when the Intramural Supervisor feels it is necessary, in the Brock Center.
· Board members are selected/re-elected in May of each year for the following year.
· Board meets to discuss and decide matters of suspension or expulsion from the Intramural League.
1. Any member of the Randolph-Macon College community that is a current student, faculty, staff, spouse of faculty and staff or card carrying child (dependent 16 – 22 years of age) is eligible for intramural league or tournament competition.
2. Each team may have a maximum of 2 varsity players of the sport being played on the roster. (i.e. each basketball team can have AT MOST a total of 2 varsity basketball players on their roster). Players are considered varsity unless they quit before the first varsity game of the current year. If they dressed out for the first game of the season, they are considered a varsity player.
1. Team captains must have official rosters turned in at the Brock Center equipment desk or online on the specific date. Teams not complying with this entry will not be allowed to participate in the league. *There will be NO EXCEPTIONS. These rosters must be accurate and thorough. Any games played with non-roster players will result in a forfeit. Roster changes can be made up to the first game. Changes must be in writing. Rosters can be obtained at the Brock Center equipment desk or on the website.
2. Rosters must be confirmed within the first three games of the season by the coordinator.
3. Team captains or a team representative must attend the captain’s meeting prior to the start of each league sport or that team is ineligible. There will be NO EXCEPTIONS unless they wish to pay a $100 late fee before the first game of the season.
4. Tournament rules will be handed out at the captain’s meetings.
1. Any team failing to be ready within ten minutes after the time scheduled shall, at the discretion of the official in charge, forfeit to the opponents. This is necessary to complete games within the allotted time.
2. Each forfeit counts as a loss.
3. Two forfeits by one team results in permanent elimination from the IM league.
4. Any individual on a team thrown out of a league because of forfeits must pay $20 to participate in another intramural sport.
5. 24-hour rescheduling policy – If a team/individual cannot be present for a game you must call the Intramural Coordinator for that sport and the other team’s captain to reschedule the game/match for a later date. A team may reschedule only twice during the season. Both team captains and the sport coordinator must agree to the schedule change or it results in a loss.
6. Any team or player that comes to a game heavily intoxicated or with alcohol in coolers will be asked to leave the field/court and will forfeit that game.
1. Each league sport season will consist of a regular season and playoffs.
2. The teams with the best regular season records will qualify for the tournament. Any team that ties will look at head to head record and point differentials.
1. A scheduled contest will not be postponed without just cause. A contest may be postponed in case of inclement weather. Call the Brock Center at ext. 3770 for postponements due to inclement weather. An e-mail will be sent 30 minutes prior to the game to notify teams of postponements.
2. Contests postponed due to inclement weather will be played at an agreed upon date with the two captains and the sport coordinator.
Sportsmanship, Team & Player Conduct
As stated in the Purpose statement, the IM program attempts to promote the personal development of Randolph-Macon students through active participation and involvement in its activities. In order to accomplish this objective, the Student Intramural Board, the professional staff, and the game officials will emphasize and enforce strict rules of sportsmanship.
1. If a player or spectator hits, strikes, or pushes an official or R-MC employee, the penalty is indefinite suspension. That player may petition for reinstatement to the Director of Intramural Sports after a minimum of one calendar year.
2. Hitting or striking another player or spectator results in suspension for a minimum of three games.
3. Threatening behavior before, during, or after a contest toward an intramural employee (student or professional) results in suspension for a minimum of three games.
4. Threatening behavior (verbal or physical) before, during, or after a contest toward another player or spectator results in suspension for a minimum of two games.
5. Illegally playing for more than one team results in the ineligibility of that player for the remainder of that activity, and each team forfeits all games in which the illegal player participated.
6. Damage to Randolph-Macon College (including Brock Center) property results in a two game suspension.
7. Two suspensions will result in an intramural board hearing to determine the length of suspension.
8. Two technical fouls in one game will result in a 1 game suspension. Technical’s will be given out at the discretion of the referee in charge.
9. Three technical fouls in one season will result in automatic suspension from the league.
10. Personal conduct situations not covered herein will be handled as deemed appropriate by the Director and Supervisor for Intramural Sports.
FILING A PROTEST
1. A protest must be filed with the referee or umpire at the time of the incident
a. The official will mark on his scorecard the score of the contest as well as the date the official protest was made.
b. The official will also note the nature of the protest on his scorecard.
2. The team captain must file a written protest to the Director’s office within 48 hours of the contest.
3. The student Intramural Board will act on the protest and notify team captains of its decision within three days of the receipt of the written protest.
4. The Board’s decisions will be subject to review by the Director.
Judgment calls cannot be protested.
Rule interpretations, eligibility, or violation (i.e. non-calls, sportsmanship, etc.) can be protested.
Intramural Rules / Guidelines
***For each sport you can have Two varsity players***
¨ 9 v 9
¨ Must have at least 6 players or it counts as a forfeit
¨ Seven inning games or 50mins
¨ Can throw the ball at opponents for an out
¨ Must hit below the chin, disregarding sliding
¨ Ten run rule applies
¨ Three foul kicks equals an out
¨ No stealing
¨ Can only kick the ball when it crosses the line indicated on the court.
¨ Must have at least 2 females on the court or forfeit
¨ Ball must go past designated line or called foul
¨ Awarded 1 base if ball is thrown out of play
¨ If ball is kicked on the track it is an out.
¨ 7 v 7
¨ Must have at least 5 players or it counts as a forfeit
¨ Two 25min halves
¨ Two time-outs per game
¨ Sudden death overtime
¨ Reffing Rule- Each team must provide 2 refs. If your refs do not show up, you forfeit your game
¨ False Start/Offsides is a 5 yard penalty
¨ Flag Guarding is a 10 yard penalties from the spot of the ball and loss of down
¨ Offensive Holding is a 10 yard penalty from the spot of the ball, no loss of down
¨ Defensive Holding is a 10 yard penalty from the spot of the foul; if it results in a first down then it is a first down
¨ Pass interference is a 15 yard penalty from the spot of the ball
¨ 6 v 6
¨ Must have at least 4 players or it counts as a forfeit
¨ Two 20-min halves
¨ Must have two females on the floor at all times or forfeit game
¨ Stop clock last 2 minutes
¨ Two 20 min halves, running clock, stop clock last two minutes of both halves; 5 min halftime
¨ 3 time-outs per game
¨ You cannot play in both leagues
¨ There will be a three minute overtime if necessary with one timeout appointed to each team. Clock will be stopped for the last minute.
¨ Refereeing Rule- Each team must provide 2 refs. If your refs do not show up, you forfeit your game
¨ At least two females on the court at all times or forfeit
¨ 25-point rally scoring
¨ 2 out of 3 games regular season and playoffs
¨ 2 Varsity players include any combination of male and female varsity players
¨ At least two females on the court at all times
¨ If ball hits apron, ball is out
¨ 25 minute halves, last 2 minutes stop clock
¨ 10 v 10
¨ Must have at least 7 players or it counts as a forfeit
¨ Seven inning games, 50mins or dark
¨ Ten runs for a team per inning
¨ 2 varsity players on a team is any combination of varsity softball and varsity baseball players (No varsity players for B-league)
¨ 9 or more players available to play, you must have your own catcher
¨ No Stealing
¨ 1 base for overthrow (into dug out)
¨ 2 swing non-contact strikes; 4 Foul balls and one swing strike; one swinging strike then 2 foul balls; 3 foul balls. All these count as an out.
¨ 4 v 4
¨ Must have at least 3 players or it counts as a forfeit
¨ At least one female on the court at all times
¨ 25-point rally scoring, best 2 out of 3, 1st two games to 25 and 3rd game to 15.
¨ Must have 5 players or it counts as a forfeit
¨ A maximum of 7 players per team on the court at all times
¨ At the start of the game, each team must have at least 2 females on the court or forfeit
¨ If there is a lack females present, that team can play man down as long as captains agree
¨ 6 dodgeballs lined up on the center line
¨ If you catch your opponents ball, one player reenters the game and opponent is out
¨ If the ball touches the curtain or top of courts it is dead; if it hits an individual before this occurs they are still out
¨ Can’t cross the black line
¨ Must be behind the first white line before a ball can be thrown across
¨ You are NOT allowed to block with the small dodgeballs
¨ Ref can call stalling penalty. The first warning is charged to both teams. The next stalling penalty for either team will result in 1 player, who is holding a ball, leaving the court.
¨ Stop the clock between games
¨ 3 people on each team, 1 team has 1 player left or there are 6 total people on the court; game moves inside white lines
¨ Must have at least 5 players or it counts as a forfeit.
¨ Two 20 minutes halves
¨ Two time-outs per half (1 awarded if overtime period)
¨ No overtime in regular season
¨ Goals will only count when the entire ball enters the net
¨ Must remain seated in tube at all times while play is underway.
¨ To win a match, you have to win 2 out of 3 games.
¨ To win a game, you have to score 21 points.
¨ If a score becomes 20-20, the side which scores 2 consecutive points shall win that game.
¨ If the score becomes 29-29, the side that scores the 30th point shall win that game.
¨ There are no "service over", meaning you can score a point no matter who serves.
¨ Can only score when serving
¨ Players must announce the score prior to serving
¨ Serves must travel diagonally and land between the non-volley zone and the baseline of the service court opposite of the serving player.
¨ Each player is allowed only one serving attempt unless the serve hits the net and still lands in the correct service court.
¨ Each player will continue to serve until he does not win a point.
¨ All volleying must be done with the player’s feet behind the non-volley zone.
¨ If a player's momentum causes them to step on or over the non-volley line after hitting a volley they have committed a fault and lose the point. A player may jump across the no-volley line after hitting a volley if they don't touch any part of the non-volley zone including the lines while doing so.
¨ Each team must play their first shot off the bounce.
¨ The ball may only bounce once per side.
¨ After the ball is hit by a player, it must travel to the other side of the net.
¨ If the ball hits one of the sidelines or the baseline, it is a playable ball.
¨ 24 feet in between boxes
¨ Each team needs 2 players
¨ Alternate throws between each team
¨ Foul line is made by the frond of the box; if a player breaks the foul line they lose a turn
¨ For each throwing round, the team with the most points wins the round and subtracts the other team’s points from theirs. The difference is added to the team’s score that won the round.
¨ 1 point for any bag thrown that is on the board but not touching the ground.
¨ 3 points for any bag in the hole
¨ Any bag that touches the ground during the throw or while hanging from the board does not count.
¨ First team to 21 wins
¨ 16” softball will be used
¨ Must have at least 6 players or it counts as a forfeit.
¨ Seven inning games or 50 mins
¨ 2 varsity players on a team is any combination of varsity softball and varsity baseball players
¨ A hit ball may be played off the walls and ceiling.
¨ Fielders do not wear gloves.
¨ All other slow pitch softball rules apply.
¨ Best of 3 games
¨ 1 point for closest horseshoe (if horseshoe is close enough that another horseshoe can cover distance between horseshoe and stake)
¨ 3 points for ringer
¨ Start in the Service Zone
¨ Serve must make contact with the Play Wall first and then pass into the rear half of the court.
¨ Serve can only hit ONE side wall (not ceiling or back wall)
¨ A serve that does not carry beyond the Short Line of the Service Zone is also not good (fault).
¨ Only 2 chances to serve
¨ The ball may hit ANY surface except the floor on the return
¨ Once the ball is in play, the walls and ceiling can be used for shot variations.
¨ Only server can score
¨ Whoever wins the rally always serves next.
¨ Matches are 2 games to 15 points and a tiebreaker to 11 if needed.
¨ 2 steps after catch
¨ Two 20-minute halves
¨ 5 minute halftime
¨ Games to 21 points
¨ Must win by at least 2 points or first player to hit 21
Kenneth Lewis Intramural Supervisor KennethLewis@go.rmc.edu
Andrew Rowe Referee Supervisor AndrewRowe@go.rmc.edu
Brandon Baker Coordinator BrandonBaker@go.rmc.edu
Corin Sandford Coordinator CorinSandford@go.rmc.edu
Nicholas Lapres Coordinator NicholasLapres@go.rmc.edu
Fernando Rochi Coordinator FernandoRochi@go.rmc.edu
Matthew Johnston Coordinator MatthewJohnston@go.rmc.edu
R-MC Intramural Schedule 2012-2013
Co-ed Sand Volleyball
Men's and Women's Basketball
Inner tube water polo
Co-ed 6 on 6 Volleyball
Basketball Preseason Tournament
*notice that some of the due dates are on Wednesday opposed to Thursday